Thursday, March 26, 2015

Back To Business

Wow, it's been a long time since the last post! From now on, back to weekly entries.

The strategy game crashed and burned. I was trying to merge two tutorials I was following and they didn't play nice together. Then I tried to fix it, and broke the code some more, and from there things pretty much spiraled down hill. At this point, I'll have to start from the ground up to rebuild it.

I bit off more than I could chew, so instead of diving right back into the strategy game, I'm working on some simpler projects. I've created the first level of a mario-style platformer, and I'm working on implementing the movement mechanics of a fast-paced first person shooter (think Unreal Tournament).


Here are some screenshots and to-do lists.

The platformer:


In this game, you play as a stoic quadrilateral with sweet shades:


He can also be metal and squish things:


You can get a power-up that turns you into a slightly manic ball, who can bounce around but can't squish enemies anymore. Those are the main dynamics of the game, although the ideas aren't fully fleshed out yet.

To-do:

  • make a parallax background
  • adjust the power-up and coin placement
  • make additional levels
The shooter:


Just a shot of the code, since that's all there really is, so far. I want there to be as many options for movement as possible, i.e. jetpacks, grappling hooks, wall jumping, climbing equipment, etc. Wall jumping is already in there and jetpacking is well on its way. Grappling hooks are going to be significantly more difficult, but those are the next step.

To-do: pretty much everything. I don't have any modeling done - no levels, no characters, no weapons or gear. This is gonna be the project where I finally learn how to use Blender (although the models will be pretty abstract. I'm not going for realism here). After the modeling I need to put in shooting and multiplayer. And a bunch of other stuff.

So that's where I'm at as of now. The next couple of posts will go into detail about the first-person shooter and document the 3D modeling process.

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