Sunday, April 26, 2015

How To Make A Cube In 81 Easy Steps

Hi all! It's been a couple of weeks since my last post. I've been very focused these couple of weeks on trying to generate buildings from an algorithm. It's been slow going. The basic algorithm goes something like this:

1) Generate a shape.

2) Do stuff to the shape.

3) Texture the shape.

Sunday, April 12, 2015

Screw Tarzan

This week: finished implementing the grappling hook, kind of. Completed a tutorial on the basics of procedural generation (the link will probably just prompt you to buy the tutorial, unfortunately, although I'd definitely recommend it to anyone interested in developing games in Unity).

The swinging mechanic, briefly: I corrected my naive implementation (detailed in this post) with the help of the Sparknotes SAT Physics prep guide. In particular, I found this helpful diagram:

Saturday, April 4, 2015

A First-Person Cyberpunk Rogue-Like Hacking Action Platformer

I'll keep trying to think of more superfluous adjectives I can add to that game description. How about, "A First-Person Shooting Platformer Hacking Action Game With Rogue-Like Elements"?

Huh. I'll work on it.

So, the new game! As you may have guessed, it will have a first-person perspective, involve hacking and jumping/jetpacking/grappling-hooking around, and (hopefully) feature procedural elements and permadeath.

I Should Have Been A Physics Major

You ever play the Spider Man games? I never played the spider-man games. I watched the Spider Man movies though! Spidey has some pretty sweet web swinging moves, huh:

Why does no one mak GIFs of the Spider Man games?

Apparently, the Spider Man games have some pretty sweet swinging moves too. As it turns out, the guy who designed those swinging moves wrote a tutorial about how to put moves like in your own games. Which was perfect, since for my FPS the player gets a grapple gun thingy so he or she can do some pretty sweet swinging moves themselves.