Tuesday, June 23, 2015

Pixel Pushing

Hey all! It's been a while, hasn't it. Last post was shortly before finals week, I believe, after which May term classes and a new job ate up most of my time. That doesn't mean I haven't been working on game development, though!

In my last post (long, long ago), I talked about procedural generation. Procedural generation (proc gen for those of us In The Know) means using algorithms to create levels, enemies, worlds, characters - anything, really - instead of making those assets by hand. It allows for a single developer to develop A LOT of content quickly, as all he (I) have to do is write an algorithm. Now, I don't want to minimize that - those algorithms can take months (if not years) to develop. But once the code is working, it can literally generate an infinite amount of unique content. That's pretty sweet.