Friday, July 31, 2015

Coding Beauty: Part 2

Last time, I talked about the level and art design of Ori and the Blind Forest. I spoke of the two broad steps to creating its sumptuous platformer levels: first, design the basic platform layout; then texture it and add details to bring it to life. I've begun implementing the algorithm that will achieve step one of that process.

Here's what the results look like so far:

Sunday, July 12, 2015

Coding Beauty: Part 1

Look how beautiful Ori and the Blind Forest is:



I mean, that's gorgeous. The dilapidated tree trunks in the background, the ominous foreground, the interplay of light and shadow -- not to mention, if you actually play the game it's all animated. The grass sways, leaves blow through the air, mist snakes through the trees. It's really freaking beautiful.